All the other types you will never need.Ħ) You can see the type of Crashed Spaceship on a Planet from the orbit. Always check the numeric value, by hovering the mouse on the environmental threat bar, before landing, when you see a planet with Threat 10 of either Toxicity or Heat.Ĥ) Planets with greater dangers often result in greater material amounts and rarity.ĥ) The only types of resources you will need in Quests are Rare Radioactive (Green icon), Ultra Rare (Gold Icon) and Mythical (Bright Pink Icon). It is more efficient to land on planets with at least moderate value (5 per unit) resources.Ģ) You can see the value per unit of a resource found on a Planet by hovering the mouse cursor over that resource in the list on the right when orbiting said planet.ģ) The environmental danger level of a planet can exceed the value of 10, but the interface does not show it: this means a planet you think is safe to land on because of your protections are a total of 10, can instead be deadly. ![]() They will never be needed for any quest, and have a value of only 1 per unit, resulting in miserable profit. Frequent use is suggested.ġ) If a planet has low value (Blue, Red, or deep-purple-ish icons) resources only, just don’t waste time landing and collecting them. This function is extremely valuable in marking planets with rare resources to get later on, traders, and other things. They will be collected in a handy list on the right side of the Map. A landing quite near it will knock out some crew members, while a landing very far will destroy the lander in most cases.ġ2) You can mark important places on your Global Map using markers of various colors, and even rename them, by clicking the “crosshair” icon when selecting a solar system. Even if discovered, such items will not be available in other places, but only from that specific trader.ĩ) Going inside stars while navigating a solar system will not damage you: you will bounce off or scan the star if on manual drive, or pass through if on Autopilot.ġ0) If you run out of fuel while in space, a friendly spaceship will be called and eventually rescue you, but this will take some time, and while this happens some less friendly ships may come to you.ġ1) The damage inflicted on a Lander when failing to land in the “safe area” while attempting a planetary descent, is proportional to the distance you landed from the safe zone. Such parts will also become available to purchase in all other space stations and most traders.Ĩ) Some traders will offer unique items sold only by them. This means having a faster Hyperspace Device will not consume more or less, but will simply consume fuel faster as the distance will be covered in a shorter time.ħ) Every time you visit an undiscovered Space Station, a new part will unlock in the Station Shop to be purchased. Hostile or hailing ships will still block your path even with Autopilot.ĥ) You will not consume fuel if you stand still while in Hyperspace.Ħ) Fuel consumption in Hyperspace is calculated per-meter traveled. It is way quicker than manually avoiding all these things. better Sensors will mean the minimap being more “zoomed out”, allowing a greater view of travelling Ships and undiscovered Stations.ģ) You can only see other Ships’ icons in the Minimap, but not in the Global one.Ĥ) Using the Autopilot function to reach another Solar System will allow you to pass through planets, stars and also other solar systems eventually on the way. ![]() Same rule applies for solar system travel.Ģ) Minimap zoom depends on how good your installed Sensors are. They will become visible in the Global Map after you dock and activate them the first time. 1) While traveling in Hyperspace, you can see undiscovered Space Stations only in your Minimap, but not in the Global Map.
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